<!-- Addon -->
	
	<Item type="CWeaponComponentScopeInfo">
      <Name>COMPONENT_SIG556_SIGHTS</Name>
      <Model>SIG556_Sight</Model>
      <LocName>WCT_HVYRFLE_SIG</LocName>
      <LocDesc>WCD_HVRFL_SIG</LocDesc>
      <AttachBone>AAPScop</AttachBone>
      <AccuracyModifier type="NULL" />
      <DamageModifier type="NULL" />
      <bShownOnWheel value="false" />
      <CreateObject value="true" />
      <HudDamage value="0" />
      <HudSpeed value="0" />
      <HudCapacity value="0" />
      <HudAccuracy value="0" />
      <HudRange value="0" />
      <CameraHash />
      <RecoilShakeAmplitude value="0.333000" />
      <ExtraZoomFactorForAccurateMode value="1.000000" />
      <Reticule value="0" />
      <ReticuleHash />
    </Item>



<Item type="CWeaponComponentClipInfo">
      <Name>COMPONENT_ASSAULTRIFLE_MK2_CLIP_02</Name>
	  <Model>w_ar_assaultriflemk2_mag2</Model>
      <LocName>WCT_CLIP2</LocName>
      <LocDesc>WCD_CLIP2</LocDesc>
      <AttachBone>AAPClip</AttachBone>
      <AccuracyModifier type="NULL" />
      <DamageModifier type="NULL" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
      <HudDamage value="0" />
      <HudSpeed value="0" />
      <HudCapacity value="100" />
      <HudAccuracy value="0" />
      <HudRange value="0" />
      <ClipSize value="60" />
      <ReloadData ref="RELOAD_EXTRA_LARGE" />
	  <AmmoInfo />
      <TracerFx />
      <TracerFxSpacing value="-1" />
      <TracerFxForceLast value="-1" />
    </Item>



<Item type="CWeaponComponentSuppressorInfo">
      <Name>COMPONENT_AT_MUZZLE_03</Name>
	  <Model>w_at_muzzle_3</Model>
      <LocName>WCT_MUZZ</LocName>
      <LocDesc>WCD_MUZZ</LocDesc>
      <AttachBone>AAPSupp</AttachBone>
      <AccuracyModifier type="NULL" />
      <DamageModifier type="NULL" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
      <HudDamage value="0" />
      <HudSpeed value="0" />
      <HudCapacity value="0" />
      <HudAccuracy value="5" />
      <HudRange value="0" />
      <MuzzleBone>Gun_SuMuzzle</MuzzleBone>
      <FlashFx>muz_pistol_silencer</FlashFx>
	  <FlashFX />
	  <ShouldSilence value="true" />
      <RecoilShakeAmplitudeModifier value="0.650000" />
    </Item>